![frog chrono trigger 3d render frog chrono trigger 3d render](https://i.ytimg.com/vi/gp-8nnxrZPk/maxresdefault.jpg)
![frog chrono trigger 3d render frog chrono trigger 3d render](https://www.blendernation.com/wp-content/uploads/2017/03/jun-skywa1ker-chrono-06-min.jpg)
A Capcom or Squaresoft couldn't create games for this ‘Project Reality.’ You needed special 3D developers like Sierra On-Line and Angel Studios to create content ULTRA Developers! You needed more than just your regular game developers! Thanks to "Nintendo Magazine Systems" news item: ".capable of producing graphics up to the standards of the computer-generated dinosaurs in Jurassic Park," my hypometer went through the roof. On the other hand you had this 64bit MIPS/RISC/anti-aliased powered beast that got delayed and delayed and had a Dreamteam working on it that consisted of studios nobody knew, because this was going to be something special.
![frog chrono trigger 3d render frog chrono trigger 3d render](https://cdna.artstation.com/p/assets/images/images/000/647/280/large/davi-theme-frog1.jpg)
The imaginary poor people who couldn't identify with a 10 pixel plumber looking to save his 12 pixel princess from a 20 pixel dragon could now race a smooth frame rate race car instead of a dino in a kart. The timing was perfect because the technology gave us double-speed CD-ROM drives and a graphics engine that could make acceptable polygon creations.
FROG CHRONO TRIGGER 3D RENDER UPGRADE
In the end it was just an upgrade from all those failed CDROM machines like CDI, 3DO and Amiga CD32 that came before it. In Europe (in Rotterdam and London at least) you saw demo pods in clubs that gave it an underground, fresh and confident look and made you feel like you weren't part of a solitary existence at a time when video games were still a geek thing once you got past 14. You could say Sega was there before, but they were cool for teens. Anyhow, keep in mind I was doing it from memory, and this is the work of a nine-year-old me with access to only the most limited materials.Īlso, part of the project was to lacquer colored construction paper scraps on top, so that explains why it's not as good as it could've been, even by nine-year-old standards.Playstation made gaming cool and more acceptable. She takes them.but doesn't email me 'til about two weeks later. I invite my friend over (that's her hand in the first picture) to take pictures of the mask. I decide I want to submit it for giggles. She asks me if I still want it, and I say yes, I hang it on my wall with yarn. Skip ahead eight years, and my mom cleans off that shelf in God knows how long. They put it on top of the shelf we keep miscellaneous crap in, and it's forgotten. So when it came time to make paper mache masks, I decided I'd make one of Harle, who was then (and still is) my favorite character.Īfter it gets graded, I bring it home and show my mom and dad. In art class, I'd always make something related to the game a color wheel with the characters' faces, the game's logo in word art. OK, so around 2002, I was into Chrono Cross like crazy. The robot, an ocean of emptiness and nothing between the two. Remembered in ashes, the aftermath of loss. Where is my honor, my ghost, or the shadow in my pocket?ĭrowned out of existence, lost in the fight. Where is my crossbow, my gun and my hammer? I cannot cry at dying humanity, but the programmed replication of I name myself something brave and shine likeĪ lightpost in the darkness at the end of the world.Īlways thought that the end of the world would be a bright rainbow,ĭraining life from the universe and making something more endlessly powerful from the resulting destruction. Home, a memory from a possible past, grassįields and “I think want to be breathless next to you” as my companions. The robot’s loneliness cannot be quieted by a program.Įlectronic emotions faded in the wasteland Check out these amazing renders and more at 2PlayerWins's Deviantart, here.